From Stan Arthur on the LinkedIn Premiere Pro group yesterday (28 Sept 2016):
If you find that your Windows 10 updated itself over-night, chances are that it broke your Nvidia driver in ways that could render certain effects and plug-ins useless. I used the GeForce Experience app, the custom install tab and did a clean install. It worked.
Download the GeForce Experience App here, and change your Microsoft auto-update settings.
Over the past few years, the most common complaint about Premiere in long form TV edits (all on Mac) has been that it would get slower as the day went on – or even grind to a halt.
Sometimes Premiere takes longer than it should to respond to commands; sometimes the video in the timeline is slow to playback or stutters; sometimes it just hangs, beachballing.
This has got a lot better in recent releases, and was worse back when we were supporting clients using CC 2014 and below on pre-dustbin Mac Pros with older OS’s. And it was particularly apparent on multicamera sequences.
In an important exec viewing, doing nothing but playing back video, an editor would only be able to get 30 minutes through playing a sequence before the system started dropping frames and losing sync because it had run out of memory.
And that would be on a hefty 12 core Mac Pro 5,1 with K5000 card and 48GB RAM.
At Support Partners, we’ve seen a big drop-off in reports of this now that our clients have been able to invest in newer software and hardware, but it can still happen – so it’s worth knowing why it happens and what you can do.
At my work, we do a lot of Adobe Premiere support for broadcast, news and corporate in-house teams; running big shared storage networks, with a mix of Macs and PCs (mostly Macs) – configuring the networks for performance, defining workflows, and helping the creative teams use Premiere, After Effects, etc.
Collectively, there are hundreds of users and machines pushing the technology hard with Petabytes of raw footage, and they all need support for tight deadlines – their systems have to be set up in a consistent way, cleared down, and issues resolved as soon as humanly possible.
There are three tools that we use regularly to make this easier
1. Preference Manager – Mac OS X – free
The key to a long and happy life in editing support is to manage everyone’s preferences.
You need to keep them consistent, clear them up after someone’s messed with them, and trash them when the system goes insane.
I know that Creative Cloud lets you share and clean up preferences, but it does it in a really unhelpful way – it’s like the sponge that the ancient Romans used to share in their communal toilets.
To be totally sure that you’re getting a proper clean set every time, you need Preference Manager.
I started this blog in 2011, when I first became an Adobe Certified Expert in Premiere. That was back when it was CS5.5, and we were the first people using it on shared storage at the Beeb, and thinking about doing the first broadcast edits on it. There was SO MUCH to figure out.
But despite everything we learnt about using Premiere in broadcast workflows, and defining best practice for shared storage in all kinds of in-house environments (from television and newspapers, to advertising and corporate clients), I rarely shared any of it here. All my energy went into making stuff work for our clients and talking to the Premiere team about bugs and improvements. I just forgot about putting it here.
Recently when I’ve been sharing hints and tips with people at work, I’ve started thinking about this site again. It seems a shame not to use it. Hopefully it’ll be helpful to the wider community, by sharing the amazing amount of knowledge we have both within SP and among our clients. We are the most experienced people in the world with using Premiere professionally; it seems such a terrible waste that other people are having to learn the same things separately.
Everything that I did put on here previously is now irrelevant, because of the amount of change between previous versions and now (CC2015.4), so I’ve nuked the entire site from orbit.